Game Informer -
2 Jan 2026 11:00

A few weeks ago, I booted up the narrative-driven rhythm game Unbeatable for the first time and was slowly disappointed. You play an entire slowly paced chapter before you even do your first rhythm gameplay, and the story is vague and disjointed up until that point. For some reason, my disappointment felt familiar, but it wasn't just an emotion tied to video games. Eventually, I realized that I felt the same way I feel when I'm watching a bad scene of improvised comedy. UNBEATABLE I'...
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